I recently uploaded a video titled “Sweet Baby Inc. is WORSE than you think?” about this controversial consultancy company and its role in promoting diversity, equity, and inclusion (DEI) in video games. In the response, I noticed a recurring objection regarding the success of
Great essay. I'm curious, why do you see video games as a test bed for other industries? Is there something about them that makes them especially suitable for this?
I loved your concept of "whales". I think I'm a whale in a GAAS game that I've been playing for about 6 years. I spend about $50 per month on it, which I know is outrageous, but yet it provides a lot of entertainment value for me, and the makers update the game monthly with new stuff. The game has nothing about diversity in it; I just thought the whale concept was interesting.
Great essay. I'm curious, why do you see video games as a test bed for other industries? Is there something about them that makes them especially suitable for this?
I loved your concept of "whales". I think I'm a whale in a GAAS game that I've been playing for about 6 years. I spend about $50 per month on it, which I know is outrageous, but yet it provides a lot of entertainment value for me, and the makers update the game monthly with new stuff. The game has nothing about diversity in it; I just thought the whale concept was interesting.